
The Switch should have been the perfect platform to realize those halcyon days, with improved performance and graphics to boot. Playing GTA on a dedicated handheld again has been a distant dream ever since the PSP releases of GTA: Liberty City Stories and GTA: Vice City Stories 2005. It also makes driving, a fundamental mechanic of GTA games, an unresponsive slog.

GTA: San Andreas seems to have the best performance of the bunch, but it still can’t hold its target framerate for very long.Ĭombine a janky framerate with a soupy resolution, and what you get is a one-way ticket to feeling like you want to throw up after five minutes of play, at least in my case.

That’s admittedly a shame, but it wouldn’t be a problem if the Switch version ever came close to holding 30fps for more than a few seconds.ĭriving through the streets in all three games is a nightmarish and sluggish experience as the framerate fluctuates wildly, dropping into the low twenties. There’s no option of a 60fps performance mode here, so you’re stuck at a maximum framerate of 30fps.

The game’s performance is – to put it lightly – unacceptable. But it’s not just a criminally low resolution that Switch players have to stomach in Grand Theft Auto: The Trilogy – Definitive Edition.
